THE ART OF PLAY

Small pieces.
Entire worlds.

Art you can put your hands on.

Illustration

Someone painted the world before anyone sat down to play in it. The lid, the board and every card face are drawn to be read across a table, by lamplight, upside down.

The rules are fixed.
The story isn’t.

Every number sets a different table. Roll, and see who you become when the game begins.

Roll the die to see who you are at the table.
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6

Or pick the die up and throw it.Or tap the table.

Table Tales is made by CRZ.STUDIO, an independent studio for the web. A good game makes you want to stay at the table. We make websites that do the same.

  1. 01

    Find the point of view.

    Every project starts with what it has to say: its character, its audience, its reason to exist. Here, that meant treating each game as a work of art.

  2. 02

    Make room for discovery.

    Type, image, material and motion are explored together, and each experiment has to make the idea more vivid. Here, an engraved and gilded world you can enter.

  3. 03

    Build the feeling.

    Design and development stay in one conversation, down to the timing of a reveal and the weight of a gesture. Here, cards that deal and paint that opens a room.

  4. 04

    Care all the way through.

    The finish lives where it is least likely to be noticed: a line break on a phone, a keyboard path, a quieter motion setting. Here, from the first screen to the last.

Have a world in mind? Let’s make something worth spending time with.crz.studioGet in touch