Illustration
Someone painted the world before anyone sat down to play in it. The lid, the board and every card face are drawn to be read across a table, by lamplight, upside down.
Small pieces.
Entire worlds.
Someone painted the world before anyone sat down to play in it. The lid, the board and every card face are drawn to be read across a table, by lamplight, upside down.
Every number sets a different table. Roll, and see who you become when the game begins.
Or pick the die up and throw it.Or tap the table.
Every project starts with what it has to say: its character, its audience, its reason to exist. Here, that meant treating each game as a work of art.
Type, image, material and motion are explored together, and each experiment has to make the idea more vivid. Here, an engraved and gilded world you can enter.
Design and development stay in one conversation, down to the timing of a reveal and the weight of a gesture. Here, cards that deal and paint that opens a room.
The finish lives where it is least likely to be noticed: a line break on a phone, a keyboard path, a quieter motion setting. Here, from the first screen to the last.